I’ve been relocating to Guildford, UK in the past two weeks, and was away from coding in that time. As I’ll start at Lionhead Studios on Monday I planned to grab the keyboard over...
Monthly Archive: April 2015
Postmortem: Crafting AI for a symmetric asynchronous multiplayer game mode of CastleStorm
CastleStorm is the first asynchronous multiplayer game with a symmetric setup. I will discuss some of the details the system consists of to better understand how we’ve achieved a continuously learning adaptive AI, who fights for the player whenever he’s not online.